![opengl 4.5 vs 4.6 opengl 4.5 vs 4.6](http://www.geeks3d.com/public/jegx/2017q3/nvidia_r382.88_gtx1080_gpucapsviewer.png)
GL_ARB_gl_spirv and GL_ARB_spirv_extensions to standardize SPIR-V support for OpenGL.OpenGL 4.6 has officially added these into the core spec: OpenGL 4.6 adds support for ingesting SPIR-V shaders to the core specification, guaranteeing that SPIR-V shaders will be widely supported by OpenGL implementations. SPIR-V is a Khronos-defined standard intermediate language for parallel compute and graphics, which enables content creators to simplify their shader authoring and management pipelines while providing significant source shading language flexibility. OpenGL 4.6 integrates the functionality of numerous ARB and EXT extensions created by Khronos members AMD, Intel, and NVIDIA into core, including the capability to ingest SPIR-V™ shaders.
![opengl 4.5 vs 4.6 opengl 4.5 vs 4.6](https://images.sftcdn.net/images/t_app-cover-l,f_auto/p/3430eeda-96d0-11e6-8e19-00163ec9f5fa/4225562901/opengl-opengl1.png)
![opengl 4.5 vs 4.6 opengl 4.5 vs 4.6](https://i.ytimg.com/vi/ifHNKhOLLYM/maxresdefault.jpg)
#Opengl 4.5 vs 4.6 software#
QuoteThe Khronos™ Group, an open consortium of leading hardware and software companies, announces from the SIGGRAPH 2017 Conference the immediate public availability of the OpenGL® 4.6 specification. OpenGL is still very much alive and kicking, with the release today of OpenGL 4.6 to further improve the API.